Wars of Unification — Saint-Privat 0.3.1 Artistic asset provenance and third-party notices Original project assets The menu illustration was generated for this project using OpenAI image generation. Original models were built by AI-authored Blender Python code. Shaders, interface shapes and synthesized audio/music are original AI-authored project code. There are no extracted Ultimate General or other game assets. Historical dress and architecture are interpreted, not exact museum replicas. No third-party license is claimed for original project work. Poly Haven terrain and architecture textures grass_ground, brown_mud_02, sandstone_blocks_05, white_rough_plaster and roof_slates_03, downloaded as 1k diffuse JPEG textures. CC0 1.0 Universal. Source and license: https://polyhaven.com/a/grass_ground https://polyhaven.com/a/brown_mud_02 https://polyhaven.com/a/sandstone_blocks_05 https://polyhaven.com/a/white_rough_plaster https://polyhaven.com/a/roof_slates_03 https://polyhaven.com/license https://creativecommons.org/publicdomain/zero/1.0/ Fonts Barlow Regular and Medium: Jeremy Tribby, SIL Open Font License 1.1. Crimson Text SemiBold: Sebastian Kosch, SIL Open Font License 1.1. Original font binaries are unmodified. Full license notices are included as Barlow-OFL.txt and CrimsonText-OFL.txt in the browser TemplateData directory, in the project Assets/Resources/Art/Fonts directory and in release Licenses. https://github.com/google/fonts/tree/main/ofl/barlow https://github.com/google/fonts/tree/main/ofl/crimsontext Terrain elevation SRTM terrain data courtesy of the U.S. Geological Survey; USGS/NASA/NGA. Distributed through Mapzen/AWS Terrain Tiles. SRTM is public-domain data. The game uses clipped/interpolated modern elevation, not a surveyed 1870 DEM. https://registry.opendata.aws/terrain-tiles/ https://github.com/tilezen/joerd/blob/master/docs/attribution.md Research maps BnF GED-6226 (Guard attack at Saint-Privat, 1870) and GED-3643 (Hédin, Metz environs, 1870) are stored as research references and listed with public-domain status, source URLs and hashes in asset-manifest.json. They are not bundled as runtime game images. Historical books and museum photographs are cited for research; their photographs have not been copied into game textures. IGN SCAN Etat-Major 40k: a small georeferenced research crop from the 1820–1866 map series, retrieved 2026-10-04. Official ISO metadata declares "Licence Ouverte / Open License (compatible ODC-BY, CC-BY 2.0)". Attribution: IGN / historical Depot de la Guerre minutes. Metadata, tile URLs, hashes, geographic bounds and EPSG:3857 world file are archived in Research/Maps/IGN. This crop is not a runtime game image. https://cartes.gouv.fr/rechercher-une-donnee/dataset/IGNF_SCAN-EM-40K https://www.etalab.gouv.fr/licence-ouverte-open-licence/ IGN BD CARTO Etat-Major, level-4 historical land-use polygons, retrieved 2026-10-04 from the official Geoplateforme WFS. Licence Ouverte 2.0, as declared in the archived data.gouv.fr catalogue metadata. Attribution: IGN / historical Depot de la Guerre minutes. A derived 512 x 512 class raster is embedded in the runtime terrain data. The source GeoJSON, request URL, class mapping and hashes are archived in Research. These are prewar land-use classes, not an exact survey of August 1870. https://www.data.gouv.fr/datasets/bd-carto-r-etat-major https://data.geopf.fr/wfs/ows https://www.etalab.gouv.fr/licence-ouverte-open-licence/ Engine and packages Unity 6000.3.25f1, Universal Render Pipeline, uGUI and built-in Unity modules are subject to their own Unity/software package terms. CC0 or OFL artistic asset licenses do not license the Unity engine. This notice does not replace engine terms or apply an unsolicited open-source license to project code. Full source-level provenance: Assets/Resources/Art/asset-manifest.json Documentation/Historische-Recherche.md